SpriteKit is Apple's framework for creating 2D games for iOS 7+ and macOS 10.9+. It is a 2D rendering engine combined with a physics engine. It is compatible with both Objective-C and Swift.

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A detailed look into the physics simulation functionality of SpriteKit and how this can be utilized in your 2D SpriteKit games.


Have you ever wondered what it takes to create a SpriteKit game from beginning to beta? Does developing a physics-based game seem daunting? Game-making has never been easier on iOS since the introduction of SpriteKit.