The user experience (UX) is the experiential, affective, meaningful and valuable aspects of human-computer interaction and product ownership, but also a person’s perceptions of the practical aspects such as utility, ease of use and efficiency of the system. Essentially, it's about how a person feels about using a product.
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A teacher’s responsibility, like a UX designer’s, is to present content in a format known as instructional design. In other words, teachers and UX designers must both perform an audience analysis to be aware of their population as a whole.
If you want to make it next-level, create a Jerk as a user persona, create some stories for them, and work out if your system is ready for them.
You’ll get push-back, but it’s worth it. Nobody wants to be the next Stamped.
If I told you that a company is shipping a product to hundreds of millions of users right now, and included in the product are several prominent buttons that will break the product completely if you click them, and possibly lock you out from the Internet — can you guess which product it is?
A well-designed application has to have a good balance of various components: aesthetics, usability, security, and so on. Most web apps have measures employed to protect sensitive data, and a majority of those measures are related to information submission and account credentials. That said, this is one area where security and design decisions can easily clash with each other.
Form a better understanding of interaction through using the IxD Checklist by Amit Jakhu and Aaron Legaspi from Myplanet.
A Good User Interface has high conversion rates and is easy to use. In other words, it's nice to both the business side as well as the people using it.
One of the most distracting phenomenons during reading are links. They keep pointing us to directions that are probably valuable, but at the same time force us to make a decision: to click or not to click.
Canvas is little more than a glorified image tag, a sandbox for art. While immensely useful for dynamic animations you see in visualizations and games, it’s not accessible at all. It’s a pile of pixels, a locked box without any DOM for screen readers to walk.
If you’ve ever used Airbnb to book a place, you’d know they’re a top-notch team when it comes to product design. The experience is seamless and they revolutionised an entire industry. That’s why I’m here nerding out on the topic.
There’s no better way to alienate your users more than to make them wait. And while your technological hands might be tied, your UX ones most certainly are not. We looked at what companies are doing to connect their users quickly and painlessly to the information that they want, to see what we could learn about improving perceived performance.
Collecting information about people allows you to make significantly better products, and the more information you collect, the better products you can build.
Five Strategies for Making Order Out of Chaos
Effective interfaces are visually apparent and forgiving, instilling in their users a sense of control. Users quickly see the breadth of their options, grasp how to achieve their goals, and can settle down to do their work. Effective interfaces do not concern the user with the inner workings of the system. Work is carefully and continuously saved, with full option for the user to undo any activity at any time. Effective applications and services perform a maximum of work, while requiring a minimum of information from users.
If you are developing an innovative app whose functionality and uses might not be obvious to new users, you should consider adding a few onboarding screens to your app.
Why we should take more time creating empty states in our applications. They are key to user happiness.
'Interaction design' is one of those newish buzzwords that has become strongly tied into the UX design process. In 2015 it's no longer enough for interface elements to instantly switch between two static states. Today words like 'slide' and 'bounce' and 'rebound' have come into the conversation on how good user interfaces work.
Have you ever experienced a user interface that feels lifeless? Have you created a UI that just seems to be missing...something?
Although the user interface plays an important role in creating mobile-friendly designs, the user experience has now become equally important, especially since we now have more devices to focus on and user experience differs with the type of device.
This is fundamental web usability 101 stuff that plagues us all and makes our online life that much more painful than it needs to be. None of these practices – none of them – is ever met with “Oh how nice, this site is doing that thing”. Every one of these is absolutely driving the web into a dismal abyss of frustration and much ranting by all.
I have yet to find anyone telling me they like to receive email confirmations. For the user they are annoying. They are needed to verify a user is the legitimate owner of the email they used to sign up.
When it comes to requesting permission, the worst thing an app can do is to bombard users with permission requests without any notice or explanation.
Used in the right way animation can improve an interface and enhance UX, sometimes even making it magical.
The best user experience is the one the user doesn’t notice. It appears smooth and simple on the surface, but hundreds of crucial design decisions have been made to guide, entertain and prevent trouble.
It’s hard to quantify the customer experience. “Simpler and faster for users” is a tough sell when the value of our work doesn’t make sense to management. We have to prove we’re delivering real value—increased the success rate, or reduced time-on-task, for example—to get their attention. Management understands metrics that link with other organizational metrics, such as lost revenue, support calls, or repeat visits. So, we need to describe our environment with metrics of our own.
Google will begin docking sites with certain pop-ups — what they call “intrusive interstitials” — that make the underlying content less accessible. What does “less accessible” mean, exactly?
A common mistake some teams make is to ignore the overall impact of what they do on the end users' experience. This is more common when the team is working on backend services with no direct interface with the end user.
Errors make you perfect. It’s failure that gives meaning to success. When people interact with user interfaces, it is pretty normal for errors to happen. And yes, how can we forget forms? Form filling has never been a simple task for the users. Even if you think you have eased it out a lot, still visitors will make mistakes. Now, how do you confront them? Error messages do the trick. But wait a minute? Do your error messages make them fret or reassure them? Error messages that disturb the users make them leave the form and search for comfort somewhere else.
The jury has spoken: performance, conversion, and brand engagement are inextricably connected. Amazon has shown that each 100ms of latency costs them 1% in sales. Walmart chalks up an extra 2% conversions with every second of performance improvement. Any online shopper will tell you that faster is better than slower — but is speed as simple as the shortest distance from point A to B?
For designers, it’s easy to jump right into the design phase of a website before giving the user experience the consideration it deserves. Too often, we prematurely turn our focus to page design and information architecture, when we should focus on the user flows that need to be supported by our designs. It’s time to make the user flows a bigger priority in our design process.
Good UX is what separates successful apps from unsuccessful ones. Customers are won and lost every day because of good or bad user experience design. The most important thing to keep in mind when designing a mobile app is to make sure it is both useful and intuitive.